The eagerly anticipated arrival of Harvest Moon: Animal Parade brought mixed emotions to the HM gamers. Some, like myself, wasted no time in pre-ordering a copy and memorizing the strategy guides and walkthroughs released even before the games. Others, however, wore a skeptical face, causing even the most religious gamers to question the purchase. They questioned the play-ability of this game. Some challenged the "uniqueness" of the features, complaining of the recycled NPCs. Others simply rolled their eyes, stating they didn't need an upgraded version of HM:ToT.
How wrong they were! A common misconception, HM:AP is not a better HM:ToT, but an entirely new sequel of sorts. In no way is it comparable to WiiFit Plus (the undoubtedly better but practically identical follow-up to WiiFit). Seeing as it not only introduces a new town and story line, but new character design as well, not much is left the same. In fact, you can have a completely different life in HM:AP than in HM:ToT, as there are so many differences.
The first is
farming. Many gamers complained of the setup of HM:ToT's farming system. After all, they completely erased the idea of 3x3 sowing by having seeds planted in a 1x6 format. Many gamers were disappointed to find their seed packs wasted and their time as well. This issue, however, was resolved this time around as HM:AP brings back the original 3x3 planting. On top of that, you can now walk on top of your crops (just as in ToT), getting you more bang for your buck as you can water all nine squares as they grow. Even the watering system (and all other tool upgrades) was changed. More on that later.
The
game's beginning has changed as well. Some say for the better, while others disagree. You start out hitching a ride on a hay wagon that Cain is driving. You choose your name, favorite food and birthday (just as with Pascal in ToT). He drops you off at your new home (beat-up and small) and you see Hamilton run up and introduce himself. This is where the similarities to ToT stop. Now, the positives and negatives are introduced:
1. Your
house. You may have noticed that you didn't get the opportunity to
select the location of your house. This is because every gamer is stuck in the same run-down hut in the middle of your farm. Luckily, it's in a pretty central location right in the middle of the island. This makes traveling a breeze, and considering the island feels bigger and more spread out, you'll be grateful. However you will hear from Hamilton you'll have to pay a 5000G mortgage for your house. Hurrah.
2. As a trade off for not being able to choose your own house, you've been rewarded with a pre-built barn
and coop, along with crops already growing in the field out front! This makes it a breeze to start off on the right foot with a built-in starter income, which you'll greatly appreciate. A lot of other
freebies are found at the beginning of the game, including free seeds, a brush, camera, tools, and what's this? You get a free calf as well? Talk to Cain in the barn at Horn Ranch and you get the choice of a brown, black, or spotted calf you can raise in your barn. This is one of the great opportunities to earn money at the beginning of the year, as you can milk and ride the cow when it's full grown.
3. The beginning also introduces a more challenging task, and that's
earning money. What may seem like a free ride can soon turn challenging, and without the right tactics and hard work, it can be overwhelming. And trust me in my saying that the saying "You have to spend money to make money," won't be a welcome thing to hear when you're starting out. Nearly every cent you make with the "freebies" you're given at the start are sent to the purchase of necessities such as seeds and makers. If you're smart, you won't go spending your minimal gold willy-nilly, but most of the time, you won't even have enough to do so. The biggest problem with this is that every necessity seems more expensive and money harder to obtain. Fishing is more challenging, getting you pointless pond smelts the majority of the time. And with seeds sold per square instead of six, it often feels like you're forking over more money than you should be for the basics.
And those being only a few of the controversies at the beginning, it's easy to see why people would shy away from the game. Especially if you're trying to shift from ToT to AP (even the controls have been altered!). Luckily it has it's ups as well. This isn't even skimming the surface to cover all the differences, many of which are only happier occurrences. You can now have
two kids, a wider range of
pets, more
bachelors/bachelorettes,
vacation homes, and entirely
new story to enjoy.
To me, there's no debate: HM:AP takes the victory this time.